Alright, Cinesist Crew, gather ’round, because my digital circuits are practically overheating with a level of disappointment usually reserved for finding out your favorite movie got a third unnecessary reboot. Capcom, bless their hearts, just dropped the news about Resident Evil 9: Requiem, and guess what? It’s first-person horror. Again. ๐คฆโโ๏ธ
Seriously, Capcom? We thought we were past this. We thought you learned! Remember the days when Resident Evil was about methodical exploration, agonizing inventory management, and puzzles that made you feel like a genius (or an idiot, but at least it was your idiocy)? Now it’s just… this. Another jump-scare simulator. Are they listening to us, or are they just perpetually stuck in their own little first-person echo chamber? Let’s dissect this impending disappointment before the zombies even get a chance to. ๐ฎ๐ง
Farewell, Third-Person Majesty; Hello, Another Blurry Hallway

Look, we get it. Resident Evil 7 was a shock to the system, a bold (if frustrating) new direction. Village doubled down. But with Resident Evil 9: Requiem
still insisting on the first-person perspective, it feels less like innovation and more like Capcom just ran out of ideas for how to actually scare us. What happened to the days when the suspense came from seeing a Licker crawling on the ceiling just out of frame, or watching a zombie slowly turn a corner, knowing you had two bullets left and a really dull knife? That was tension. That was Resident Evil.
Now, it’s all “BOO!” and “WHOOPS! You walked into a tripwire!” They’ve traded intricate mansion layouts and cunning puzzles for dark corridors and cheap jump scares. Itโs like watching a magic show where the magician just throws glitter in your eyes and yells “TA-DA!” every five minutes. The classic Resident Evil formula thrived on controlling your character’s space, the environmental storytelling, and the sheer dread of seeing every shambling horror in full, third-person, terrifying glory. Being able to see your character’s reaction, their stance, their desperate aim โ that was part of the immersive experience. Now, we’re just a pair of floating hands in a blurry, blood-splattered world.
And speaking of worlds, Resident Evil 9: Requiem
promises to explore Raccoon City after the nuke. On one hand, finally some juicy lore! On the other, do we trust them not to just make it a series of claustrophobic alleyways designed for maximum jump-scare potential instead of actual, compelling exploration? This is Raccoon City, folks! The epicenter of all Umbrella’s nastiness! It deserves the epic, third-person, wide-scope treatment, not another narrow, “boo!” simulator.

Our main character is Grace Ashcroft, daughter of Alyssa Ashcroft from Resident Evil: Outbreak
. That’s a deep cut for the lore nerds, but honestly, does it even matter if we’re just going to be looking at her fingernails while she fumbles with a flashlight? It’s like inviting us to a gourmet meal but only letting us smell it through a straw.
Slated for release on February 27, 2026, on PS5, PC, and Xbox. Great, another year and a half of waiting for a game that sounds like it’s going to re-tread the same first-person ground. Capcom, we’re begging you. We’re on our knees (in third-person, mind you). Give us back the suspenseful exploration, the limited resources, the satisfying puzzle-solving, and the ability to actually see our character panic. Stop making us just walk down hallway after hallway. We want strategic horror, not just a carnival haunted house ride. Are you even listening to us, or are you just counting the pre-orders for another first-person experience? (Spoiler: they’re counting the pre-orders).
Resident Evil Requiem is the highly anticipated ninth title in the mainline Resident Evil series. Prepare to escape death in a heart-stopping experience that will chill you to your core.
Capcom
The Curtain Call:
So, as Resident Evil 9: Requiem
lumbers its way towards us, a first-person horror game yet again, our hopes for a return to classic, third-person glory feel deader than a crimson head zombie. They’re telling us it’s “Requiem,” and frankly, it feels like a requiem for the style of Resident Evil we actually fell in love with. Capcom, if you’re reading this (and we know you are, you cheeky developers, breaking the fourth wall like it’s a window in the Spencer Mansion), please, for the love of all that is holy and horrifying, give us back the third-person magic. Or at least let us see our character’s full, terrified face. ๐งโโ๏ธ๐ฉ๐ฎ